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Was playing with the game about the new movie “Salt”.
Personally i like the movie because its about action and involves some mystery or spy plots. This game was made to let audiences have a peek of what is the movie about. There are 8 interactions in the game which made user get involved to the movie and feel like one of the character.
There are interactions like, snapping photo by aiming your mouse cross hair properly. Choose to tell the truth or bluff another character. I find that it involves more activity from user and also have a certain amount of difficulty posted on different stages. As a first time player, the game had brought me into the movie and gave me an experience of being a spy.
I was thinking, if the same type of interaction is not used on a game, but used as a tool to understand certain theories we learn in school, will it made the whole thing easier to understand and user are more willing to engage with it longer?
For example, in secondary school, we learn history. Most of the people had an impression that history is something boring and dry. If the above type of game interaction can use to describe the story of a certain history, eg. World War 2, the students might be able to remember what, when, how and who was involved in World War 2.
I believe the interaction helps to involve the user and make them more interested in the content, thus helping them to learn and absorb better.